% This file was created with JabRef 2.5.
% Encoding: UTF-8

@TECHREPORT{Oswin1,
  author = {Oswin Aichholzer and Franz Aurenhammer and Tino Werner},
  title = {Algorithmic Fun - Abalone},
  institution = {Institute for Theoretical Computer Science, Graz University of Technology},
  year = {2002}
}

@TECHREPORT{Abalearn1,
  author = {Pedro Campos and Thibault Langlois},
  title = {Abalearn: Efficient Self-Play Learning of the game Abalone},
  institution = {INESC-ID, Neural Networks and Signal Processing Group},
  year = {2003}
}

@CONFERENCE{Abalearn2,
  author = {Pedro Campos and Thibault Langlois},
  title = {Abalearn: A Risk-Sensitive Approach to Self-play Learning in Abalone},
  booktitle = {Machine Learning, ECML 2003},
  year = {2003},
  pages = {35--46},
  organization = {{E}uropean {C}onference on {M}achine {L}earning ({ECML})}
}

@INPROCEEDINGS{Chisholm1997,
  author = {Chisholm, K. J. and Bradbeer, P. V. G. },
  title = {Machine learning using a genetic algorithm to optimise a draughts
	program board evaluation function},
  booktitle = {Proc. IEEE International Conference on Evolutionary Computation},
  year = {1997},
  pages = {715--720},
  month = apr # { 13--16,},
  __markedentry = {[daniel]},
  doi = {10.1109/ICEC.1997.592428},
  owner = {daniel},
  timestamp = {2010.01.20}
}

@MASTERSTHESIS{Chorus1,
  author = {Pascal Chorus},
  title = {Implementing a Computer Player for Abalone using Alpha-Beta and Monte-Carlo
	Search},
  school = {Department of Knowledge Engineering, Maastricht University},
  year = {2009}
}

@CONFERENCE{FerrerBoardEvaluation,
  author = {Gabriel J. Ferrer and W. N. Martin},
  title = {Using Genetic Programming to Evolve Board Evaluation Functions},
  booktitle = {IEEE International Conference on Evolutionary Computation},
  year = {1995},
  owner = {daniel},
  timestamp = {2010.01.20}
}

@TECHREPORT{MonteCarlo1,
  author = {Guillaume Chaslot, Sander Bakkes, Istvan Szita and Pieter Spronck},
  title = {Monte-Carlo Tree Search: A New Framework for Game AI},
  institution = {Department of Knowledge Engineering, Maastricht University},
  year = {2008}
}

@UNPUBLISHED{HuimaGroupZobrist,
  author = {Huima, Antti},
  title = {A Group Theoretic Zobrist Hash Function},
  year = {2000},
  owner = {daniel},
  timestamp = {2010.01.12},
  url = {http://fragrieu.free.fr/zobrist.pdf}
}

@TECHREPORT{Benson1,
  author = {Benson Lee and Hyun Joo Noh},
  title = {Abalone - Final Project Report},
  year = {2007}
}

@TECHREPORT{Lemmens1,
  author = {N.P.P.M. Lemmens},
  title = {Constructing an Abalone Game-Playing Agent},
  institution = {Department of Knowledge Engineering, Maastricht University},
  year = {2005}
}

@TECHREPORT{MonteCarlo2,
  author = {Mark H.M. Winands, Yngvi Bjornsson and Jahn-Takeshi Saito},
  title = {Monte-Carlo Tree Search Solver},
  institution = {Department of Knowledge Engineering, Maastricht University},
  year = {2008}
}

@TECHREPORT{Abla1,
  author = {Ender Ozcan and Berk Hulagu},
  title = {A Simple Intelligent Agent for Playing Abalone Game: ABLA},
  institution = {Department of Computer Engineering, Yeditepe University},
  year = {2004}
}

@BOOK{AIAMA,
  title = {Artificial Intelligence A Modern Approach},
  publisher = {Prentice Hall},
  year = {2003},
  author = {Stuart Russel and Peter Norvig},
  edition = {Second},
  owner = {daniel},
  timestamp = {2010.01.12}
}

